And again, the portal that opened up at the end of Halloween
just sent me back home. It actually fixed my studio too, which is sweet!
Anyways, onto today’s show. The NES has a certain charm to it. Even beyond the
great games everyone knows (Super Mario Bros., Megaman, Punch-Out), there are
some games that just sum up the system. These games are mostly unpolished,
platforming adventure titles revolving around sci-fi themes if you ask me,
games like Totally Rad or Batman. Let’s go into*Capcom Time* and take a look at
a game I think fits this, Strider on the Nintendo Entertainment System.
For every “so Nintendo” thing I just said, Strider is
actually a port of an Arcade game… which actually might add to that, as those
were also very common (Teenage Mutant Ninja Turtles 2 and Double Dragon are
known for being great NES Beat-em-ups, despite being ports). It was also ported
onto the Sega Genesis among others, which might be the most popular version
since it’s available for the Wii virtual console and ScrewAttack loves it. But
the NES version seems to be the most different.
As a matter of fact, the plot might be where the games have
the most in common, even though the NES games was more complex. In 2048, there
is a group of ninja-like people helped by technology who call themselves
“Striders”. You play Hiryu, who is of course the “special” one as the he is the
youngest ever Strider to reach his rank. The game starts off when Hiryu is told
he must kill his friend Kain since he has been captured by hostile forces and
has become a liability. Immediately I thought I misunderstood something since
why would they ask his friend to kill him and why not kill the ones who
captured him instead? Of course THAT’S what Hiryu decides to do, but it gets
even more complicated. Hiryu discovers conspiracies to takedown the Strider
organization itself, but I won’t spoil it for you. However, this might be hard
for you to enjoy since the game is not linear and the story is all presented in
text that you can mostly read at any time. This makes it hard to know when
something is a plot point or just some guy telling you where to find a power
up. It’s also hard to recognize who is a good or bad guy since some are just
introduced and say something that can be taken either way (like “kill your
friend”).
Strider is basically your usual adventure-action-platforming
game on the NES, but with some RPG elements added in. You’ll run around taking
down enemies with your sword, but unlike most platforms at the time, you’ll
have to back track, collect items and use special skills in order to advance.
You have meter for both skill points and health which will have their maximum
limits increased as you play . This makes the game play closer to Zelda 2 than other
Capcom games like Megaman or Little Nemo.
However, the controls feel off. Firstly, jumping has that
weird floating feeling and you always jump the same height, which can get
really frustrating when you’re trying to make precision jumps. Hit detection is
a little off too: it seems that it’s not enough that enemies get hit by the arc
of Hiryu’s sword, but they have to be inside it sometimes. Also, slopes can be
a pain; you’ll speed up or slow down depending on if you’re walking up or
down-hill which is innovative, but feels sudden, incomplete, imprecise and
clunky. But the most flawed game mechanic goes to wall jumping. Though my
favorite skill, this game found a way to make it suck. Unlike most games where
you’ll stick to a wall while jumping towards it and just press a button to
bounce off, you just slide down as if it were a normal jump and you need to
press the jump button and the opposite direction on the D-pad. You will
probably just change directions midair and land back on the ground since you
can’t tell when the right time is. This wouldn’t be so bad if it was just a
skill to have as an option, but at one point it becomes the only way to
continue.
As you can probably tell, Strider is actually a bad game;
everything is glitchy and poorly executed. Despite trying to be unique and
doing something slightly different with this version of Strider, fans were left
disappointed and I really doubt that many new players were all that happy.
However, I have to admit that this is a guilty pleasure for me. Like I said at
the start, this game is a prime example of an unpolished NES game, and I have
to say it’s very playable, despite its flaws (I call this the best most glitchy
game, if that makes any sense). If you’re actually looking for a good game,
then look elsewhere. But if you’re looking for a game that’s bad but easy to
like, I suggest giving Strider a shot. I give Strider for the NES 4 levels out
of 10.