It’s no secret that I am a fan of Mario video games. It the
only series so far to get multiple perfect scores and most of the ones that
weren’t perfect still got pretty high. It’s a series almost without equal when
it comes to both overall quality and recognisability. However, there is one
game in the main Mario series that I consider not up to level. I am talking
about Super Mario Sunshine for the Nintendo Game Cube.
Now, normally at this point a sound effect would play and I
dissect the games, talking about graphics and audio, story and/or game play.
However, this is a special case and I have to approach it in a slightly different
manner, so bear with me.
First off I have to point out my biases. I can say that this
was the first time that I felt disappointed to the level of anger with a game,
and that leaves a big impact. This is the game that made fear hype and consider
not buying new games anymore, something I still haven’t quite recovered from
(though the straw that broke the camel’s back will come another day). The fact
that I had paid so much for a new game I thought was going to be amazing (it
was MARIO, it was a safe bet!) and I later ended up hating has left a deep scar
at an age where it really mattered.
However, none of this answers the question “WHY do I hate
this game?” I had forgotten the reasons for a long time, but playing it again
makes it all come back to me, so it’s not just my bad memories. The first thing
I have to put the blame on is the poor controls. For those of you that don’t
know, Mario gets a water shooting backpack called the FLUDD in this game. You
can use it take down sludge based monsters or use the water to propel yourself
in interesting ways. Unfortunately this relies on the camera being great, which
the ones in Mario games have never been. The game mechanics in this game makes
the camera inexcusable. It becomes much more difficult than it should be to
squirt water in the direction you want, or to make yourself fly a target.
It doesn’t help that you don’t really feel directly in
control of the FLUDD either. This game feels like you’re trying to control
Mario trying to control the FLUDD, which gives you an extra degree of separation
that gets in the way. It also feels too different from the standard Mario game
play, so it doesn’t mix well with it (much like the use of guns in Shadow the
Hedgehog).
The FLUDD is an icon of another problem with the game
though, and that is the theme. The reason why it suits the game is because it
was part of the whole “island/beach” motif the game has. I have to ask though,
is this theme strong enough to carry the game? I may be spoiled by the games
surrounding it: Super Mario 64 was in a castle where every weird world was possible,
and Super Mario Galaxy was a grand space adventure. An Island getaway seems
tame in between those. It doesn’t scream “adventure” at all, and you kind of
have limitations on your surroundings. Furthermore, the theme just doesn’t work well
for a game. When I think of an island resort, I’d like to think relaxing,
taking naps, soaking in the sun and other stress free activities, not a full
wacky, constant go-go adventure. Bottom line, the island stuff might be good
for a world, but using it as the full Mario game is really stretching it.
All this being said, what made me decide to make
this review in this different format was when a question was posed to me
concerning Super Mario Sunshine: Would I consider it a bad game? The answer to
that question has to be no. Let me be clear, I don’t like Super Mario Sunshine
at all, but I’ve pointed out before what I consider to be a bad game, and Super
Mario Sunshine does not meet that definition. It isn’t a flawed game by
execution, but I just don’t like any of the choices. I’m not a fan of the
theme, but Nintendo decided to go with it. I think FLUDD was a terrible idea
for a game mechanic, but Nintendo decided to go with it. I think the level
missions are very frustrating, but Nintendo decided to go with them. Really the
only thing I can complain about without it being much a matter of taste is the
camera and controls, and Super Mario Sunshine is far from the only Mario game
with this problem. It doesn’t get a recommendation from me since there are
still obviously problems, but it’s the type of game that I can understand that
people still like. It’s still a Mario game which means there are many good
things about it, but I still don’t like it. Sorry Nintendo, I know you can do
much better. I give Super Mario Sunshine 6.5 levels out of 10.