Happy Canada listeners! Once again, I choose to take this
occasion to talk about one of the greatest Canadian super heroes and his team:
Wolverine and the X-men. Now, as with Spider-man, the X-men and a lot Mavel
super heroes have had a fair bit of their 3D games published by Activision
(I’ve already talked about X-men Mutant Academy 2). One of Activision’s most
popular Marvel games has got to be Marvel Ultimate Alliance. But before I get
to that one, I have to talk about the games that lead up it, like X-men Legends
for the Nintendo GameCube, Sony PlayStation 2 and Microsoft Xbox (as I’ll be
playing it).
It should be noted that this game is not a direct adaptation
of a movie, cartoon or comic book plot. However, I find it has some similarities
to the first movie. It starts off when the X-men learn of a mutant named
Allison Crestmere (real identity of Magma of the New Mutants) who is being
chased by members of the brotherhood. Some X-men stop them and take Allison to
the Xavier institute so she can train her powers. Meanwhile Magneto makes a
plan to basically kill all humans with a new device. Spoiler alarm, but the
X-men unsurprisingly beat Magneto and Magma is able to use her powers with the
machine to reverse the effects. Now, if you replace Magma with Rogue, you kind
of summed up the first movie; the only big difference is that Magneto wanted
Rogue to use his machine, while in the game, Magma using it would be the last
thing he would have wanted.
Now of course, I’m painting with broad strokes here and
there are still many differences. Mainly that this story keeps getting complex;
goals change, you move around, new people are introduced, etc… A full analysis
of the plot would take far too long. Furthermore, there are also subplots that
develop, such as when Professor X is attacked by the Shadow King. It gives us
more variety in a very well done way.
According to online articles, the original intent for the
game play was to make an “X-men RPG” in a similar manner to Final Fantasy
games: you would pick a team of X-men, go out on missions, level up, equip
items and all that good typical RPG stuff. However, along the lines they drew
inspiration from action RPGs such as Baldur’s Gate: Dark Alliance where the
battle system is comparable to beat-em-ups. This is great, because as anyone
who’s played the X-men arcade game could tell you, the X-men are perfect in the
beat-em-up style. What we end up with is an RPG with a beat-em-up battle system
where you can control 4 characters. I
think that last element is what really cements the game play as noteworthy, as
it allows you to change your battle strategy on the fly. Sure the other 3 X-men
are always there (working on AI), but sometimes you need to grab the reigns
since the AI can be a little dumb.
To go deeper into battle system, you can jump, use heavy
attacks or light attacks together to make some destructive combos. As for
mutant powers, each character has a variety of abilities and you choose up to 4
attacks to be made accessible by holding R and pressing one of the main
buttons. This is a pretty good battle system… but I feel the game as whole
lacks a little polish. It’s not just the dumb AI, I also found myself very reliant
on money; I kept needing to buy potions as, even enemies I could easily beat,
would do heavy damage if they contacted me. (Also the potions didn’t heal for
much.) Another reason why money is essential is because it costs to revive
partners. Unless you fork up the cash, you can NEVER play as an X-man that got
K.O.’d again. This is evened out by the fact that everyone still gains XP, but
what am I even paying for, their medical bills?
X-men Legends is an ok start to a good series,
but you really get the feeling that it’s not quite there yet. Maybe I was
spoiled by playing Ultimate Alliance first, but I think its problems might still
get to me. Still, the overall battle system and the layout for the game make it worth
investing time in, even though I know it’s not the first game to do something
similar. The graphics are nice with cell shaded characters that look straight
out of comic books yet clearly differentiated from the backgrounds, the music
and voice acting are superb (Patrick Stewart does his Professor X for this game)
and the story just screams “X-men”. There is also no lack of things to do in
this game even beyond the main storyline (which is impressive, because that on
its own is already HUGE). This game was really good, but more importantly it
had potential, and luckily people saw that. I give X-men Legends 8 levels out
of 10.
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