Saturday, January 26, 2013

Level Up: Dr. Robotnik's Mean Bean Machine

This intro is going to be a little different. See, the reason I’m reviewing today’s game is because roughly 3 years ago, my dad passed away. Now, I think it goes without saying, many of us wouldn’t be gamers if not for our parents, and that’s the case with me, my dad is the one who got me my SNES with Donkey Kong Country (and like I said in that review, it’s what started my collection). Of course, he would also play some games with me when he saw I had something that interested him: he wasn’t a gamer by any means, but he would be up for Diddy Kong Racing or Wii Sports. But today’s game is the one I remember playing with him the most, and we would have tournaments that would last for hours or continue for weeks. He was always into Tetris and Dr. Mario style puzzle games, so this game was really right up his alley. Today’s review is Dr. Robotnik’s Mean Bean Machine originally for the Sega Genesis.
Before talking about Dr. Robotnik’s Mean Bean Machine, I first have to talk about another series: Puyo Puyo. Kind of like Pokemon Puzzle League in relation to Panel De Pon, Dr. Robotnik’s Mean Bean Machine is a re-skin of an already existing puzzle series to help it break into North America. As a matter of fact, this isn’t the only version of this game to come out around that time, as the Super Nintendo would get Kirby’s Avalanche. Eventually, the series would be released on its own in North America under the name “Puyo Pop”. Oddly enough though, the development rights to Puyo Puyo now belongs to Sonic Team, since Compile, the game’s creators, went bankrupt. However, this is because they helped first release the game into arcades, and not because of this game, which ties the two series together.
Another thing that makes this game interestingly tied to other sources is the fact that this is the only game that directly references the Adventures of Sonic the Hedgehog TV cartoon. It has many of the familiar characters like Coconuts, Grounder or Scratch and he other adversary robots used in the game also have the feel of the show. There’s even a plot- yes, a plot for a Tetris style puzzle game- that resembles the show (which is to say, it’s just silly). Dr. Robotnik kidnapped the “jolly citizens of Beanville” and put them in his Mean Bean Streaming Machine to make them into his robot slaves. But the lamest part is there is no mention of Sonic what so ever. In Kirby’s Avalanche, we clearly saw that you were playing as Kirby, so we are pretty much left to assume that you are playing as yourself in this game. It saddens me that this is the closest thing to a “Dr. Eggman game” that we have so far.
The Puyo Puyo game play works a bit like Dr. Mario, in which that you are given 2 blocks of random colors at a time and matching 4 of the same color together will make the blocks disappear. However, there are a few key differences. First off, there isn’t anything to clear, this just a competition game, so whoever can keep matching blocks the longest and not pile them to the top wins. There are also more colors, but those differences are really small potatoes; here’s where the game really becomes unique. First off, the blocks (which are called “beans” in this game or “slimes” in regular Puyo Puyo) aren’t stuck together as two, so if there is nothing under a bean when you place a couple, it will fall down. Secondly, you don’t need to make a straight line; as long as a bean is touching another of its color either horizontally or vertically, it will connect to it, and once 4 connect in any way, they will vanish.  Of course, this connection isn’t strong enough to keep the bean from succumbing to gravity, so if whatever is below a bean disappears, the bean will still fall. The rest is pretty much the usual; you can rotate the pieces to place them however you want, try to create combos to send garbage to the other ride, links of beans that touch garbage will take away the garbage and if your beans reach the top of the screen, you lose. I really think that this might make it easier to learn than Dr. Mario, but might be harder to master in terms of making combos.
My position on Dr. Robotnik’s Mean Bean Machine is a little complicated. I mean, obviously I love the game play, as it’s addictive, yet requires a fair bit of forward thinking to exploit it fully. However, there’s not a whole lot done with it in this game, just the competition and survival modes (I’m sure future Puyo Puyo games would do a lot more). I also don’t like how it labels itself as the only Robotnik/Eggman game there currently is and that it’s his crappy TV show counterpart that gets the spot light. However, I do understand that it got more people to play this game, and finding it on collections such as the Sonic Mega Collection (like I played it) or Sonic’s Ultimate Genesis Collection and the ports on the Game Gear, Sega Master System or Virtual Console makes it so it still might be some people’s first exposure to the game. Not really a Sonic game, not the best version of the game, but still a lot of fun and it succeeded at what it wanted to do. I give Dr. Robotnik’s Mean Bean Machine for the Sega Genesis 8.5 levels out of 10.

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