Once again, I celebrated the coming of the new year with a
Guitar Hero game, but I saved myself the hang over to talk seriously about this
one. Last year I talked about Guitar Hero World Tour and explained how it
seemed to me like it was becoming quite bland. At the time of its release, this
was a trend; a lot of games looked very gray and similar. A lot of people
complained about the stagnation of the industry, and with Guitar Hero releasing
similar games regularly, along with their competitor Rock Band on the market,
you didn’t just need to look at first person shooter titles to see there was a
problem. However, that’s where today’s game comes in: in a series that was just
repeating itself to the point of monotony, the last hurrah for Guitar Hero
would be something that decided to change things up a bit, but the series was
STILL axed. Was it still the same or did people just not give it a shot? Let’s
find out with Guitar Hero: Warriors of Rock, available for the PS3 and xBox
360, but I’ll be playing it on the Wii.
Once again, this game has a story, but it’s even more unique
than some previous titles like Guitar Hero 3. Instead of playing as one person
or one band, the game plays out as an anthology following different musicians
and their paths leading up to meeting one and other. Also unlike previous
titles, you’re not trying to rise to the top or anything, as some already have
a fan base. So why are you playing? To transform into a monster and to help fight
“The Scourge of Rock”. Let’s just let that sink in for a bit: the characters
you play as turn into monsters and eventually fight basically the devil of rock
music. Axel Steel turns into a mummy, Johnny Napalm looks like a Night Crawler
character, people turn into frankenstein’s monsters, pig men and headless
horsemen. Quite different from a series
that had been doing nothing with its story beyond just “pretend you’re in a
band”. And I can’t help but feel that it’s really awesome and that it’s what
the series needed. Imagine the potential: the next game we might have been
fighting off aliens or nazi zombies with your guitar (as Yahtzee once
suggested). If it would have stuck around, Guitar Hero could have been to Rock
Band what Saints Row has become to GTA.
Surprisingly, the game play of Guitar Hero has been switched
up and made almost strategic in some points. The core game play is still the
same (listen to last year’s review for more on that), but this game adds
something new; power ups. Each character has one that will become even more
potent once they reach their monster form. One automatically generates star power,
another increases your score multiplier and another can allow for a mistake
every now and then without losing your streak. These let you relax and just
concentrate on playing the music, instead of worrying about if you make A
mistake. This is especially true after beating the game, when you can play
songs with EVERY power at once.
But where does the strategy I mention come in? That’s
partially two folds. First, during the final battle, your 8 band members are
divided into 2 teams. Some powers work REALLY well with each other, so you’ll
have to figure which 4 gives you the best chance of beating each half of the
song. The other part isn’t as unique but worth mentioning. Instead of having to
play every song, this game requires only that you earn a certain number of
stars before being allowed to move on with the story. This means if you’re
having trouble with a certain track, you can just skip it and make up for it in
the ones you are good in. I say this mostly to give you guys a valid reason to
ignore the Nickleback track they got in there.
Guitar Hero: Warriors of Rock is one of the rare
music rhythm games that I really like despite not being really wowed by the
sound track. There still are a few songs I really like though, and I’m sure
other people would love it. The game play changes things up a bit and rewards
players with abilities to make the game easier and more fun. The plot is over
the top fun ridiculousness and I love it for that reason. Sadly, at the time of
its release, it was too little too late for most people. With the number of
Guitar Hero games that were coming out at the time, people had already made up
their mind about whether or not they were going to get it. Maybe if they had
waited a year or two, more people would have seen this as the breath of fresh
air that I see it as. If you liked the Guitar Hero series but skipped on the
last game cause you grew tired of it, maybe my review let you know what you’re
missing out on. I give Guitar Hero: Warriors of Rock 9.5 levels out of 10.
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