People talk about underrated games a lot,
and I can understand why: uncovering those hidden gems that no one got the
chance to appreciate feels like getting that new game you always wanted.
However, these underrated gems always seem to come from the most highly rated
game systems: it’s easy for someone to talk about Totally Rad on the NES, but
when you have a system that no one’s played with a game that no one’s played,
you have something no one’s ever played (I think I’m done hyperbolizing for
now). So this week I’m looking at Astal for the Sega Saturn.
Astal stars the title character, which has
many similarities to Knuckles: he’s a gruff loner who is in charge of
protecting a giant green gem of amazing powers that gets stolen to start off
our game. He even looks a bit like Knuckles, with a focus on his big hands and
the color red. Anyways, the whole back story of Astal is really more
complicated than it needs to be, but I supposed they wanted to establish a
story arc for Astal where he changes over time to become less jaded. That does
happen, thanks to a tiny bird that he saves and befriends him over time. As
often with platformers, it’s not something that hasn’t been done before, and in
this case the story doesn’t affect the game all that much, but it is cool that
they tried to have the events and the journey affect the hero as it goes,
instead of just a basically going back to the status quo at the end.
As already mentioned, Astal is pretty much
a typical platformer, but it’s so polished and well done. It’s not one of those
speed based ones, like a Mario or Sonic though. If I’d have to compare this to
another game, I’d have to say it’s more like the original Rayman or Ristar
(another failed Sega mascot series). The challenge comes not from wanting to
move quickly and figuring out how to avoid obstacles in time, but more from how
to deal with what the environment is throwing at you.
Oddly enough, another thing that makes
Astal like Ristar is the fact that his main skill is grabbing. Most of the time
he’ll just grab baddies and throw them aside for a kill, but there are moment
where it gets used for puzzles (though, never really that creatively). However,
Astal has other skills, such as a ground pound and super breath. If that’s not
good enough for the scenario, the bird that he rescues can lend a hand, either
by pin-balling across the screen and attacking all the enemies, or by bringing
Astal some health, both of which are more potent depending on when you use
them. All this makes for a game that is very intuitive, but still presents
enough of a challenge.
As the game revolves around gems and
crystals, it’s no surprise that Astal is a beautiful game. Although this game is
in 2D, Sega decided to put the extra capabilities of the Sega Saturn to good
use. Sure, it’s not enough to warrant a whole new system, but it’s still stunning.
The game makers really dedicate themselves to the gem/jewel motif for
everything and it really works in the game’s favor.
On the side of audio, it’s ok. The music
suits the atmosphere fine in that somewhat mystical sense, but never really
gets me pumped or excited. The sound effects kind of have that element to them
as well, especially when you toss an enemy to have him break into pieces.
However, I think the cut scenes have the most interesting audio since it’s just
still images. The music is kind of too soft and the voice acting is really
awkward. However, as I said earlier, I don’t think the plot is all that
amazing, so it doesn’t take away too much from it.
That’s all I can really say about Astal (once of
the few times I’ve managed to talk about story, game play AND esthetics). It’s
just a really competently put together platformer video game. The only thing
that works against it is that it plays it pretty safe (despite the risk of
being on the Saturn- heeeyyyyooo). There’s no moment where it gets really
intense or tries for some unexpected twist, and there’s nothing that keeps you
coming back for any reason. Other than that, this is a really good game, and if
it were on the Genesis, I have no doubt it would be fondly remembered and often
talked about. However, this isn’t what’s expected out of a new console. With
the cost of the system and the game itself starting online at around 30$, it’s
just not worth it for most people, but as someone who tumbled upon it, I was
pleasantly surprised. I give Astal for the Sega Saturn 9 levels out 10.
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