Saturday, December 12, 2009

Level Up: Darkwing Duck


Well folks, it’s already Capcom time again. As stated in my Little Nemo review, it seemed that they had very original ideas for their game play in licensed games (other examples include Chip and Dale’s Rescue Rangers, Ducktales and The Little Mermaid). However, their Darkwing Duck game came off as a Mega Man clone. Was this a bad thing? No, but may cause some people to over look it. That’s why I’m not only about to review Darkwing Duck, but the Game Boy version, which is even less popular.

The Mega Man influence is undeniable. The feeling of jumping around and shooting your little circles feels just like the blue bomber’s games (didn’t Darkwing have a GAS gun anyways?). The you can select the levels you feel like doing, unlocking new ones each time you beat your current selection, with a final one after all are done. The stages themselves even scream of Mega Man, the way they look, the way they’re designed, everything. Even some of the enemies seem like Mega Man ones.

But once you scratch passed surface, you can see they did try to make this game different. The most noticeable difference is that DW has the ability to grab onto most platforms, ropes and hook like objects. This is one of the main aspects of this game, along with jumping around and shooting, and is used just as much, which really makes this worth playing, even if you have played Mega Man games. Beyond that, there are other things that make it different. These include (but aren’t limited to) the fact that Darkwing can only take 4 hits; he can use his cape as a shield against some attacks and can only have one alternate type of ammo at a time. All these make it so Darkwing Duck should be viewed as it’s own game and not JUST a Mega Man clone.

The plot is basic: Saint Canard has broken out in chaos, with DW’s enemies each attacking their own section of the city. You’ll fight recognizable characters, such as The Liquidator, Bushroot, Quacker Jack and my personal favourite (Sound clip “Megavolt”). There’s also Professor Moliarty and even an original character for the game, Wolfduck. Of course, all of this leads to the climactic showdown against none other then Negadu- Steelebeak? Ok, no, stop the review! *Music stops* How can NegaDuck not be in this game; he was one of Darkwing’s baddest enemies! Not having him in the Darkwing Duck game is crazy! Sure, there was this plot about F.O.W.L., but you could of just changed all of that to “The Fearsome Five”: You already fight the 4 others and NO other member of F.O.W.L. except Steelbeak. NegaDuck would have been the obvious choice. They could have also added a secret final fight where he absorbs the other’s powers like he did in that one episode. I mean… Moliarty? Wolfduck? No NegaDuck? He would have been so easy to sprite too! Let’s just go to the next part of the review!

This game is also fun to look at and listen to. As I said earlier, the game’s look has a definite Mega Man inspiration, but it’s defiantly blended well with Darkwing Duck style and feel: that wacky, yet semi-serious style. You’ll want to jump and move around just to watch him do it. The music is exceptional with a jazzy feel throughout the game, even in the high tense parts. Both of these set the mood perfectly for the adventures of a duck in a cape that’s taking down his enemies.

This is a great port of an NES game. Even though I can notice differences in the levels with the short bit I’ve played of the original, it doesn’t really matter when it’s this good. It’s not only fun, but it’s the type of fun that makes you want to beat the game so you can shut it off and beat it again! Long story short, don’t over look this game for any reason: don’t do it because it’s a licensed game, don’t do it because it’s a port and do it do it because it’s like a Mega Man clone. Don’t even over look it cause it lacks NegaDuck! I give Darkwing Duck for the Game Boy 9 out of 10 Levels.

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