While I'm talking about posts being late, the one scheduled for this saturday will probably be late due to the holidays (ironically, it's a holiday special...). Also, there will be none on January 2nd (this was planned in advance as a holiday break). A New Years special will occure on the 9th. After that, updates should continue regularly until further notice.
Anyways, you've waited enough, so here it is, this weeks review.
Talk about underrated games, I can’t tell you how shocked I am no one I know has heard of Lady Sia. Coming out in 2001, just a few months after the Game Boy Advance, this game was developed by RFX Interactive and produced by TDK Mediactive. Both these companies are technically now gone, but they should never be forgotten, just simply for this game. So, let’s look at Lady Sia for the Game Boy Advance.
This game is classic hack and slash platforming. Lady Sia looks to fight the invading T’soa army (I think that’s how it’s pronounced) with her trusted sword, used to chop all enemies down to size. Both the B and R button swing her sword, but in different ways, meaning you can use them to make combos. Another way you can get rid of enemies is your magic ring, which shoots a chargeable ball of energy. Although she does need to stand still to use it, she can shoot it off in any of 8 directions. There’s also few magic spells you activate by hitting button combos, but they’re hard to memorize and not useful enough to bother with. Using all your skills, you’ll help Lady Sia achieve peace by navigating through fun levels and taking down all who stand in you way. To put it simply, Lady Sia controls really well and the game play is fun.
The levels in this game can easily be compared to the ones in Super Mario World 2: Yoshi’s island. What I mean by that is that Yoshi’s
The last aspect of the game I want to talk about is the enemies. I love the T’soa. I don’t know what it is, I just love them. Like everything else, they are wonderfully sprited, and beyond that, they’re also well designed. A lot, if not all, of them are anthropomorphs (half animals, half beast), so it’s also amazing that they’ve been able to take this old concept and still seem creative. Like I said, I don’t know what it is, but it’s rare that I meet a game with enemies I enjoy so much.
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